『The Game Design Reader』トピック別収録論文一覧
[
『The Game Design Reader』について
][
ゲームを語ろう
]
注意:同一論文が複数のトピックに分類されています。また Web上で読めるものにはリンクを張りましたが『The Game Design Reader』収録に際して加筆・修正されているものもあります。ちなみにリンク先は「日本語訳」と書かれていなければ英語です。
トピッ クタイトル
トピックの内容を表す疑問文
論文タイトル
論文著者、初出年
The Player Experience(プレイヤーの経験)
What kinds of play experience do games provide?(ゲームはどんな種類のプレイ経験をもたらすか?)
The Definition of Play: The Classification of Games
Roger Caillois, 1962.
カイヨワ『遊びと人間』の「定義」の部分。
Shoot Club: The DOOM3 Review
Tom Chick, 2004.
Complete Freedom of Movement: Video Games as Gendered Play Spaces
Henry Jenkins, 1998.
Tools for Creating Dramatic Game Dynamics
Marc LeBlanc
, 2005.
Game Analysis: Centipede
Richard Rouse III, 2001.
Eyeball & Cathexis
(リンク先は「Eyeball」「Cathexis」を含む著書『PILGRIM IN THE MICROWORLD』のPDFファイルです)
David Sudnow, 1983.
Hearts, Clubs, Diamonds, Spades: Player Who Suit MUDs
Richard Bartle, 1996.
The Rules of a Game(ゲームのルール)
What are rules and how do they relate to play? (ルールとは何で、プレイとどう関係するか?)
Construction of a Definition
Bernard Suits, 1990.
I Have No Words & I Must Design
[
日本語訳
]
Greg Costikyan, 1994.
Games and Design Patterns
Staffan Björk & Jussi Holopainen, 2005.
Unwritten Rules
Stephen Sniderman, 1999.
Declaring the Rights of Players
Raph Koster, 2000.
Gaming the Game(ゲームをゲームするということ)
How and why do players bend, break, and remake rules? (どのように、なぜプレイヤーはルールを曲げ、壊し、作り直すのか?)
The Evil Summoner FAQ v1.0: How to Be a Cheap Ass
(テキストファイル)
Mochan, 2001.
Unwritten Rules
Stephen Sniderman, 1999.
Beyond the Rules of the Game: Why Are Rooie Rules Nice?
Linda Hughes, 1983.
Changing the Game
Bernard DeKoven, 1978.
The Lessons of Lucasfilm's Habitat
[
日本語訳
]
F. Randall Farmer & Chip Morningstar, 1990.
The Game Design Process(ゲームデザインのプロセス)
How do designers approach the process of making games? (デザイナーはどのようにゲーム制作のプロセスに取り組むか?)
The Cabal: Valve's Design Process for Creating Half-Life
Ken Birdwell, 1999.
Changing the Game
Bernard DeKoven, 1978.
The Design Evolution of Magic: The Gathering
Richard Garfield, 1993/2004.
Eastern Front (1941)
Chris Crawford, 2003.
The Lessons of Lucasfilm's Habitat
[
日本語訳
]
F. Randall Farmer & Chip Morningstar, 1990.
Player and Character(プレイヤーとキャラクター)
What is the complex relationship between game player and game character ?(ゲームプレイヤーとゲームキャラクターの間の複雑な関係とは何か?)
The Definition of Play: The Classification of Games
Roger Caillois, 1962.
A Theory of Play and Fantasy
Gregory Bateson, 1972.
Frames and Games
Gary Alan Fine, 1983.
Bow, Nigger
always_black, 2004.
Interaction and Narrative
Michael Mateas & Andrew Stern, 2000/2005.
Games and Narrative(ゲームとナラティブ)
What are the relationships between story, game, and narrative play? (ストーリーとゲームとナラティブ的プレイの関係は何か?)
Tools for Creating Dramatic Game Dynamics
Marc LeBlanc
, 2005.
Frames and Games
Gary Alan Fine, 1983.
Interaction and Narrative
Michael Mateas & Andrew Stern, 2000/2005.
Game Design as Narrative Architecture
Henry Jenkins, 2004.
Game Communities(ゲームコミュニティ)
What are the forms and meanings of social interaction in a game? (ゲームにおける社会的相互作用の形態と意味は何か?)
Shoot Club: The DOOM3 Review
Tom Chick, 2004.
Beyond the Rules of the Game: Why Are Rooie Rules Nice?
Linda Hughes, 1983.
The Lessons of Lucasfilm's Habitat
[
日本語訳
]
F. Randall Farmer & Chip Morningstar, 1990.
Hearts, Clubs, Diamonds, Spades: Player Who Suit MUDs
Richard Bartle, 1996.
Declaring the Rights of Players
Raph Koster, 2000.
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier [
PDF
]
Edward Castronova, 2001.
Speaking of Games(ゲームについて語るということ)
What ideologies inform the discourse of games?(どのようなイデオロギーがゲームの言説を特徴づけるか?)
Nature and Significance of Play as a Cultural Phenomenon
Johan Huizinga, 1955.
Semiotic Domains : Is Playing Video Games a "Waste of Time"?
James Gee, 2003.
Play and Ambiguity
Brian Sutton-Smith, 2001.
Unwritten Rules
Stephen Sniderman, 1999.
Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic?
James Gee, 2003.
Game Design Models(ゲームデザインのモデル)
What are formal ways of understanding how games work?(ゲームがどのように機能するのかを理解する正規の方法とは何か?)
Formal Abstract Design Tools
Doug Church, 1999.
Game Theory
William Poundstone, 1992.
Games and Design Patterns
Staffan Björk & Jussi Holopainen, 2005.
Tools for Creating Dramatic Game Dynamics
Marc LeBlanc
, 2005.
Game Analysis: Centipede
Richard RouseIII, 2001.
Adventure as a Video Game: Adventure for the Atari 2600
Warren Robinett, 1983-84.
Game Economies(ゲームの経済活動)
How do game experiences emerge through systems of exchange? (ゲーム経験は交換システムを通じてどのように生じるか?)
The Evil Summoner FAQ v1.0: How to Be a Cheap Ass
(テキストファイル)
Mochan, 2001.
The Design Evolution of Magic: The Gathering
Richard Garfield, 1993/2004.
Hearts, Clubs, Diamonds, Spades: Player Who Suit MUDs
Richard Bartle, 1996.
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier [
PDF
]
Edward Castronova, 2001.
Game Spaces(ゲームの空間)
What does space contribute to the experience of play? (空間はプレイの経験に何を与えるか?)
Complete Freedom of Movement: Video Games as Gendered Play Spaces
Henry Jenkins, 1998.
Eyeball and Cathexis
David Sudnow, 1983.
Game Design as Narrative Architecture
Henry Jenkins, 2004.
Adventure as a Video Game: Adventure for the Atari 2600
Warren Robinett, 1983-84.
Eastern Front (1941)
Chris Crawford, 2003.
Cultural Representation(文化的説明)
What aspects of culture do games model and represent?(ゲームは文化のどんな側面を形に表したり示したりするか?)
Complete Freedom of Movement: Video Games as Gendered Play Spaces
Henry Jenkins, 1998.
Frames and Games
Gary Alan Fine, 1983.
Bow, Nigger
always_black, 2004.
Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic?
James Gee, 2003.
What Is a Game?(ゲームとは何か)
How can we define what makes a game a game?(ゲームをゲームたらしめるものをどう定義できるか?)
The Definition of Play: The Classification of Games
Roger Caillois, 1962.
Construction of a Definition
Bernard Suits, 1990.
I Have No Words & I Must Design
[
日本語訳
]
Greg Costikyan, 1994.
Games and Design Patterns
Staffan Björk & Jussi Holopainen, 2005.
What Is Play?(プレイとは何か)
What are the forms and meanings of play?(プレイの形態と意味は何か?)
Nature and Significance of Play as a Cultural Phenomenon
Johan Huizinga, 1955.
The Definition of Play: The Classification of Games
Roger Caillois, 1962.
Play and Ambiguity
Brian Sutton-Smith, 2001.
A Theory of Play and Fantasy
Gregory Bateson, 1972.